Duke Nukem Forever Casino Parte 3

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Scroll down to read our guide named 'Walkthrough By MJ' for Duke Nukem Forever on PlayStation 3 (PS3), or click the above links for more cheats.

Holsom Twin: What about the game, Duke? Was it any good?
Duke: Yeah, but after 12 fucking years, it should be.
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Duke Nukem Forever is, for all intents and purposes, two things.

  • On one hand, it's a first-person shooter that continues the famous saga of Duke Nukem. It jumped back and forth between Development Hell and actual production for around 15 years.
  • On the other hand, it's become an industry-wide Running Gag when talking about Vapor Ware. While the game was still in production, it was frequently used as a punchline in the same way as 'when pigs fly' or 'when hell freezes over', thanks to its constant delays and 'When It's Done' release date set by its original developers.

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Against all odds, it finally became available on June 14th, 2011 for Xbox 360, PlayStation 3, and PC on DVD or via Steam, just in time for Duke's 20th anniversary. The Hail to the Icons Parody Pack was released on October 11th as the game's first DLC pack. It includes four new maps, each making fun of an iconic FPS series with a parody-weapon based on said series, and three new game modes. A second DLC pack titled 'The Doctor Who Cloned Me', released in December 2011, has a smaller campaign taking place right after DNF's ending which gives proper closure to the story along with four new multiplayer maps.

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Duke Nukem Forever provides examples of:

  • Adaptational Wimp: The final boss of Duke Nukem 3D appears as the first enemy you fight in Duke Nukem Forever. He's understandably much weaker as a result; his devastator has a much slower rate of fire, no longer kills you in two shots, and his alternate attack of a spread of mindblast projectiles has been replaced with a single slow-moving easily dodged shockwave. Somewhat justified in that he's a character in an in-universe video game that Duke is playing apparently based on the events of 3D. You then meet and fight the real Cycloid Emperor at the end of the game, and he's pretty much the same as the video game version, only with more phases.
  • Batman Can Breathe in Space: In 'The Doctor Who Cloned Me', Duke is apparently able to survive on the surface of the moon just fine, simply by holding his breath. Electric shimmering on his body seems to suggest he's got some sort of energy shield, but still an impressive feat nonetheless.
  • Berserk Button: This is the first time we have ever heard Duke truly angry. Not just 'This really pisses me off', but tangible human rage. Duke loves his babes, and by God does he hate aliens.
    Duke:Not my babes! NOT in my town! You alien motherfuckers are gonna pay for this!
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    • Also, occasionally, when he messes up at the pool table in his mansion.
  • Bland-Name Product: the game has several instances of real-life brands being modified, usually with a Double Entendre. For example, Abercrombie & Fitch becomes Analcrumbly & Itch, while Macy's becomes Fecy's.
  • Bling-Bling-BANG!: Duke's gold-plated M1911 pistol. There's even an achievement for holding onto it for the entire game.
  • Book-Ends: In the beginning of the game, you take a piss and kill the giant alien Cycloid Emperor in a videogame recreation of the Final Boss fight from Duke Nukem 3D. The Final Boss of Forever is that very same alien, and you piss in his eye socket after killing him. To which Duke remarks before fighting him, in a one liner ascended from a very familiar one: 'I'll rip your eye out and piss on your brain!'
  • Booze-Based Buff: Duke can down a tallboy beer to drastically enhance his damage resistance in exchange for blurred vision. On top of that, multiplayer features Duke-brand Whiskey that provides temporary invulnerability.
  • Bond One-Liner: Duke has a ton of them. What he says depends on what he kills.
  • Cable-Car Action Sequence: In a dumpster suspended from a crane.
  • Call-Back: You can sign 'Why I'm So Great,' Duke's autobiography first mentioned in Duke Nukem II.
    • Interacting with the 'Balls of Steel' pinball machine back in Duke Nukem 3D would cause Duke to remark 'Hmm, don't have time to play with myself.' Now that you can play 'Balls of Steel', Duke says 'Now Ihavetime to play with myself!'
    • The achievements for beating the game on each difficulty are named after the Idiosyncratic Difficulty Levels from Duke Nukem 3D.
    • The very first boss is similar to Duke Nukem 3D's Cycloid Emperor. In fact, the entire level is pretty similar to the last 3D's last level, right down to the field goal.
  • Captain Ersatz: Lenoman is, of course, a portmanteau of both Jay Leno and David Letterman, both popular and rivaling talk show hosts. Taking the joke further, his middle initial is 'O', as in Johhny O'Lenoman, as in Conan O'Brien, and Johnny, of course, refers to Johnny Carson.
  • Captain Obvious: Done as a joke, some of the loading screen messages give obvious advices, to say the least:
    'Take less damage to avoid being killed.'
    'Touching the hot grills will cause damage, touching hot girls will not.'
    'If you died from falling off of a high ledge, it’s probably your own fault.'
  • Charles Atlas Superpower: It's mentioned that Duke can bench press 600 pounds, which would put his strength as being 5 times that of the average human male. While a 600 pound bench press is within the range of human possibility, the individuals who can manage it are generally the same size as The Mountain, rather than Duke's more normal Heroic Build physique.
  • Colossus Climb: How you finish off the bosses.
  • The Computer Is a Cheating Bastard: Enemies with guns never reload, but you have to, which makes combat unfair at times.
  • Continuity Nod: Gameplay-wise, many of the weapons and enemies returning from Duke Nukem 3D have the exact same stats as they did in the earlier game.
  • Cosmetic Award: Aside of the achievements, simply leveling up (No challenges required) earns you decorations for 'My Digs', which when selected takes you to a whole separate floor of Duke's casino which you can explore at will, much like Croft Manor in Tomb Raider. Most of these are just photos of Duke doing manly things or giant gold statues of naked babes.
  • Crossing the Desert: The desert section with The Mighty Foot.
  • Disc-One Final Boss: In 'The Doctor Who Cloned Me', after you fight and kill Dr. Proton, you'll find that the game isn't even halfway over yet.
  • Does This Remind You of Anything?: Frequent. For example, while playing pool, Duke will moan suggestively. For bonus points, do this in Duke's Penthouse while the Holsom Twins are nearby.
  • Drugs Are Bad: Totally inverted. Not only are drugs good in this universe, but Duke remarks to a child that if he 'Takes his pills... er, vitamins' he might grow up to be as awesome as Duke. Duke has his own brand of 'Nukem-RX' steroids, which he can take to temporarily give him One-Hit Kill punches at the cost of slightly blurred vision and no ranged attack.
  • Dummied Out: Using console commands, players can give Duke a weapon called the Mini Nuke, complete with model, textures, animations and all — everything, in fact, except the damage expected from a nuclear missile.
    • The console itself. You need to use an external program to re-enable it.
  • Everyone Has Standards: In the DLC campaign, Duke, as hedonistic as he is, refuses to play a video game that involves pimp-slapping women.
    • A Hypocritical Humor, considering how the equivalent of multiplayer 'capture the flag' of this game is...
  • Evil Laugh: The twins have a wicked cackle, first seen at when... playing with Duke, then again when one of them makes a joke about him.
  • Exotic Weapon Supremacy: The Golden M1911. It's shiny, and it's Duke's.
  • Exposition Diagram: Right at the beginning. You may also add your own thoughts to the white board.
  • Famed In-Story: The story was based around this trope and playing it as hard as they could. For saving the Earth, Duke was given more money and fame than he knew what to do with, building a skyscraper apartment/museum to himself on the Las Vegas strip, cashing in on the lucrative endorsement deals just to pass the time. It swings the other way too, with the entire alien army considering Duke as their arch-nemesis and primary target.
  • Fanservice: The Holsom Twins provide most of this.
  • Felony Misdemeanor: Multiple times. For example:
    Duke: Looks like those alien bastards drank all my beer.
  • Fingerless Gloves: He's got nuke-symbol branded sport gloves as opposed to his old biker leathers.
  • Flushing-Edge Interactivity: The toilets can be used. Unfortunately, one of the toilets has already been used...and that person didn't flush. You can get an achievement for poking the matter in the unflushed toilet.
  • Forklift Fu: One segment of Duke's trip inside the Hoover Dam encourages him to use a forklift to kill a bunch of pigcops.
  • Four-Star Badass: In the single-player campaign of 'The Doctor Who Cloned Me', General Graves, of all people, joins up with you and Captain Dylan in battle during some segments, wielding a Ripper and throwing occasional pipe bombs at enemies like a boss in his official attire.
  • Gameplay Ally Immortality: Mauve Shirt Captain Dylan, who can't die because he's a named character. He does get critically wounded late in the game and 'dies' of said wounds... and recovers during the single-player campaign of 'The Doctor Who Cloned Me' without explanation!
  • Groin Attack: Appears as a finisher against the Battlelords.
  • Gunship Rescue: After spending pretty much the entire game as butt monkeys and walking item-drops, the EDF gets a chance to shine in the final battle, supplying Duke with a BFG, helping mop up the remaining alien foot soldiers, and flying Duke out of a nuclear explosion.
  • Hoist by His Own Petard: The Octobrains have telekinesis, and can throw stuff back at you. That said, you can toss a pipebomb at one, and abuse said habit to blow it up in their face.
  • Humiliation Conga: After finishing the first boss, Duke punts his eyeball for a field goal.
    • After you defeat the Battlelord in the Las Vegas outskirts, first you climb on him, rip out one of his horns, punch through one of his eyeballs, then punch his balls through the loincloth like a boxing speed bag drill.
    Duke: Right in the jewels!
  • Immune to Bullets: Bosses are arbitrarily immune to small arms fire when they took full damage from these weapons in previous games from the same canon. Only explosives or mounted turret guns can harm them.
  • Incredible Shrinking Man: Duke is shrunk down to miniature size at several points during the game by stepping on special shrink pads. The following sections (played when shrunk) allow you to jump on shelves, use various tools and implements (like small pipes, kitchen spatulas and more) to traverse puzzles, and allow you to ride in an RC car given to you by a young fan.
  • Indecisive Parody: It's rather laughable to see a game with regenerating health and a two-gun weapon system attempt to deliver a Take That! to Halo. Especially right before a segment that bears a striking similarity to Halo 2's second level.
  • Jenny's Number: A restroom wall in Duke Nukem's Titty City has 'JENNY 867-5309' written above a urinal
  • Lampshade Hanging:
    • The LONG development cycle gets referenced in the first level, after Duke ends playing the game while the Holsom twins 'do some favor' to him.
    • During one particular section, shooting some barrels next to a Pigcop sends him flying.
    • Plenty of other things get lampshaded. For example, when Duke comes across some locked double doors at the Duke Dome, he remarks, 'Who locks these things?!'
  • Ladder Physics: Averted. There's even an animation showing Duke's hands as he climbs, and he has to face towards the ladder while he climbs.
  • Leeroy Jenkins: An EDF Red Shirt named Pvt. Jenkins tries to run across a bridge, only to get killed by a strafing run. Duke promptly quips 'dammit Leeroy!'
  • Limited Loadout: Presumably, Duke's ability to hold as many weapons as he wanted to disappeared while he worked through all of that gum. At release, he was limited to just two primary weapons, pipe bombs, trip mines, and one of each of three types of powerups: beer, the Holo-Duke, and steroids. An update expanded his arsenal to four weapons at once, but only for the PC version. One of the boss battles lampshades it with a Shout-Out to Total Recall (1990).
    Duke: Baby, you make me wish I had three guns.
  • Living Legend: Because of the previous game, Duke's now quite famous.
  • Loads and Loads of Loading: The loading times on consoles used to be atrocious, taking up to a minute to fully load. Further patches and an installation onto the hard drive helped push it down, though.
  • Luck-Based Mission: The encounter with eight Octabrains late in the game. They throw either wooden crates or steel drums at you; the latter of which cannot be deflected and will kill you with just two hits. If more than two of the Octabrains choose to throw drums at you during the fight, you're basically screwed.
  • Made of Iron:
    • Implied with Duke's Ego bar. Enemies don't deal physical damage; they merely hurt Duke's ego up to the point he cannot keep fighting anymore.
    • In 'The Doctor Who Cloned Me', Dr. Proton seems to lampshade just how much damage Duke can take.
    Dr. Proton: Rammed that thick skull of yours against the mountain and it moved for you, did it? I knew you wouldn't disappoint.
  • Mars Needs Women: The game's plot.
  • Mauve Shirt: Captain Dylan, the named EDF soldier who appears in several levels and swears every other word.
  • Medium Awareness: Numerous jokes indicate that Duke is aware that he's in a video game.
  • Mêlée à Trois: 'The Doctor Who Cloned Me' has a couple firefights with Aliens vs. Dr. Proton's robots vs. Duke and his allies.
  • Mercy Kill: In The Hive, Duke Nukem can remorsefully put out of their misery the women that have been impregnated.
  • Minigame Zone: Duke Nukem's Titty City. This is a Happy Place that comes right after Duke blacks out after defeating the Alien Queen that contains an incredible amount of Ego-boosting objects.
  • Missing Steps Plan: Invoked during a conversation between two EDF soldiers. Steps one and two were already 'surround it' and 'shoot it until it dies', so when he accidentally says step three he trips up:
    EDF #2: Uh, profit?
  • Mood Whiplash: The infamous 'Hive' level.
  • Multi Boobage: The Alien Queen. Duke notes that he'd still hit that.
  • Mythology Gag:
    • Almost certainly a reference to the 2001 trailer, in the opening level of the game, an EDF soldier taunts Duke:
    EDF: Hey pal, what are you going to do? Save the world all by yourself?
    • The 'Balls of Steel' special edition is named after the pinball machine in Duke Nukem 3D, which was later defictionalized into a real Balls of Steel video pinball game featuring Duke.
    • The game's long history of Development Hell is thoroughly lampshaded at the earliest opportunity.
  • Nintendo Hard: Some LPers have complained about Duke dying very easily even on the lowest difficulty. When you factor in, among other things, Duke's rather short Ego bar at the very beginning of the game (which can be doubled in length through interacting with several specific objects throughout the game), as well as enemies being capable of emptying nearly three-quarters of that amount with a single attack, not to mention Duke being the One-Man Army that he is, it's not that hard to figure out why.
    • Ironically, many old-school PC gamers complained how the existence of Regenerating Health, more linear levels compared to Duke Nukem 3D, and the use of waypoints made the game too easy.
  • No Celebrities Were Harmed: Duke lives with the Holsom Twins. The president, whose name is never mentioned in the game, but who is revealed to be a bad guy in collusion with the aliens, looks like Richard Nixon.
  • No Fair Cheating: Averted. One of the loading screen messages mentions that if you ever get lost, you could always cheat by looking at FAQs online. The Steam version would even suspend the game with the Steam overlay key combo so you can take your time to look up whatever it is you want to look up (including YouTube videos) using Steam's integrated web browser, then let you instantly get back to the game with no time wasted using the same key press.
  • Powered Armor: Defied. Apparently it's for pussies. Or at least that's what Duke thinks when the army present him with a suit of suspiciously familiar protection apparel.
  • Quad Damage: Perhaps as a nod to the Berserker Power-Up in Manhattan Project, picking up a Duke statue in multiplayer gives you double damage and glowing weapons, albeit green instead of red.
  • Rant-Inducing Slight: Justified in that beer is a Power-Up, and Genre Savvy aliens were trying to keep it from Duke.
    Duke: Looks like those alien bastards drank all my beer!'
  • Rated M for Manly: Duke gives his ego a permanent increase by watching strippers, smoking cigars, appreciating himself in the mirror, lifting weights and a whole damn lot of other ways.
  • Reasonable Authority Figure: General Graves, a remarkably even-tempered and stoic commanding officer, who tends to back Duke on the whole Aliens are Bastards thing. The president is most definitely not this.
  • Refuge in Audacity: Expected. Oh so expected.
    • The level Duke Nukem's Titty City. Washroom. Gloryhole. Button prompt. Do the math.
  • Regenerating Health: Parodied: Duke's 'health' bar is an ego bar, like it was in Manhattan Project. He's not slowed down by piddling little bullets and lasers, but it does hurt his morale, which is why doing manly things like getting drunk, pissing, watching strippers, or drinking from a water fountain gives the bar a permanent increase.
    • Taking the above into account and with a bit of Fridge Brilliance too, the Strip Club level makes PERFECT sense. How else would Duke survive the injuries he picked up from the Alien Queen, not even having any broken bones, unless he gets himself a huge dose of Ego from his own dream sequence?
    • Of course, the ego bar still regenerates passively when Duke's not getting shot. The above mentioned actions simply make it regenerate faster.
  • Red Shirt Army: The EDF troops mostly exist to witness Duke being awesome, and die because they're not as awesome. Duke even lampshades this when going into the Hive, and finding the corpses of the advance team that was supposed to meet him.
    • Lampshaded even further when an EDF commander sends a rookie with you and even says 'Try not to let him get his ass killed.' Of course he immediately goes running into a hail of bullets at the first opportunity, a reference to his name and also probably a joke about terrible team AI in FPS games.
  • Retcon: In one level, you visit a museum containing artifacts from Duke's previous games, including screenshots from them. One is from the opening from the first game, where Duke says he'll kick Proton's ass and still have time to watch Oprah. The text has been changed from 'Oprah' to 'Lenoman', a talk show host that briefly appears in the game. Strangely, Duke's salmon shirt still remains.
  • Ride of the Valkyries: During the opening segment of the Mighty Foot level. Intermixed with the title theme, slowly creeping from orchestral into heavy metal as the level goes on.
  • Rule of Funny: The number 69 is the Arc Number, after all. Of course, considering the US in the Duke Nukem universe has gone through a Mad Scientist trying to Take Over the World, two Alien Invasions, and maybe even some time traveling baddies and mutant monsters, depending on whether you place the console games and Manhattan Project in canon, it wouldn't be a stretch to think that various Presidents got offed during the meantime.
  • Self-Deprecation: Duke has several lines mocking the long delay.
  • Sequel Snark: Duke meets a dying character and merrily quips that he won't be in the sequel. 'The Doctor Who Cloned Me' reveals that he was wrong.
  • Shotguns Are Just Better: Unless you're fighting a major boss (which are only harmed by explosives), the game's shotgun is generally the most useful weapon in the game.
  • Shout-Out: Check the page.
  • Shrink Ray: As part of Duke's arsenal.
  • Stealth Pun: This game is the fourth canonical Duke Nukem game, following Duke Nukem, Duke Nukem 2 and Duke Nukem 3D. The title is Duke Nukem Fo(u)rever.
  • Steam Vent Obstacle: There is a steam vent puzzle that doubles as a Take That at Valve Software.
  • The Stinger: The 'Press Conference' level.
    Duke: I'm going to run for President. (Beat) Hail to the king, baby!
  • Sunglasses at Night: Duke is never seen without his shades. Justified in that they now have night vision.
  • Take That!: Towards many other games and stuff:
    • When Duke is offered a set of Spartan armor, he spouts this:
    • The talking pink car Shrunk!Duke drives in the Meat Grinder chapter of The Doctor who Cloned Me intermittently spews inane phrases that are reminiscent of a talking version of a certain doll back in the 80s (although Gearbox also threw in a few exaggerated lines). Duke's response to those lines pretty much sums up how many people felt about the phrases.
    Duke: Shut. The Fuck. Up!
    • 'That's one dead space marine!'
    • 'Duke one, gears nothing!'
      • In that vein, a Marcus Fenix copy mocks his 'pussy' best friend about his quest to find his wife, a take that at Dom's entire subplot in Gears of War 2.
    • 'I hate valve puzzles!'
  • Testosterone Poisoning: Duke might be the most exaggerated example of stereotypical manliness in video game history.
  • Title Drop: The opening line of the game: 'This is taking forever.'
    • Also seen in a trailer close to the game's release: 'What, did you think I was gone forever?'
  • Toilet Humor: It's possible to pick up a turd out of a toilet, and throw it at a water fountain, then drink out of the fountain. And that's just the start of it. If the player chooses to do this, Duke will wonder what the hell is going on.
  • Too Dumb to Live: The President reveals his treachery and spells out his plan to kill Duke with an ICBM... while standing less than three feet from Duke, who has a loaded pistol drawn.
  • Unexplained Recovery: Captain Dylan shows up alive and well in 'The Doctor Who Cloned Me' after his apparent death near the end of the main game. The explanation is that he only passed out from blood loss.
  • Unique Enemy: Despite the Duke Clones being the central plot point of 'The Doctor Who Cloned Me', you only fight about a dozen of them throughout the entire DLC, half of which aren't even armed with weapons. The skinless Terminator-style security bots are a little more common, but most of the DLC is still spent fighting aliens.
  • The Usual Adversaries: Pig Cops are back, and are by far the most numerous enemy in the game.
  • Video Game 3D Leap: This was the game that finally brought the main Duke series into Polygons.
  • Viva Las Vegas!: The game mostly takes place around a fictional version of Vegas, the Nevada desert and the Hoover Dam.
  • What the Hell, Player?: Playing with the shit in the toilet enough will cause Duke to ponder why the player is forcing him to play with it.
    Duke: What kind of sick motherfucker picks up wet feces?!
    Duke: What's next, shit finger painting?!
    (On the loading screen) Grabbing a turd in the toilet will not take Ego away even though we really wanted it to
  • Womb Level: In the final level of 'The Doctor Who Cloned Me', Duke enters the womb of the alien empress to blow up her ovaries, so that she won't give birth to a new alien army.
  • Writers Cannot Do Math: The game claims to be set twelve years after Duke Nukem 3D. However, at the beginning of the game, we are informed that the USA is on its 67th president. Even if we assume that all of the presidents in the intervening time only served a single term (four years), that would place DNF in 2104 at least. Therefore, either the writers ignored their mathematics when it comes to the passage of time, or the USA went through some serious political instability.
  • Your Costume Needs Work: In 'The Doctor Who Cloned Me', the robot (who thinks you're also a robot) testing your voice module is initially not convinced that you sound like Duke Nukem.

Index

Despite failing so badly in so many areas, Duke keeps quipping away, masking the gaping holes in his gameplay with lunk-headed bon mots and politically incorrect prattle. That's what he's always done, of course, but the world has moved on and Duke's relevance has dimmed.

In 1996, Stallone and Schwarzenegger were on the wane, so Duke's beefcake eighties action movie clichés carried some satirical weight. In 2011, he's a parody of something that no longer exists, the gaming equivalent of an embarrassing uncle who still says 'Whaaaaassup?' and pretends to breakdance at wedding receptions.

Since the gameplay no longer backs up his boasts, the half-hearted digs at rival franchises feel very ill-advised. The Duke of 1996 could poke fun at a 'doomed space marine' because his game was pushing boundaries that Doom had yet to reach. Given that Forever is so painfully behind the times, similar jibes at the expense of Halo and Gears of War fall awkwardly flat today.

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'I hate valve puzzles,' he jokes as you embark on an incredibly uninspired puzzle involving steam pipes, but the double meaning would work so much better if Duke could offer anything to rival Portal's genius, or even the basic physics puzzles of Half-Life 2. As it is, these moments feel like the lazy humour of recognition, the Meet the Spartans of video games.

As for Duke's offensiveness, it's barely even worth considering. He's more Jeremy Clarkson than Frankie Boyle, so toothless and desperate in his attempts to seem risqué and reactionary that the only sane response is to roll your eyes. This is far more coarse than Duke 3D ever was, the humour uniformly witless, a parade of blunt profanity, childish poo and wee jokes and obvious innuendo that makes it feel more of a piece with Duke ripoffs like Redneck Rampage and Postal 2: similarly weak games which failed to mask their lack of polish and ideas under a stained duvet of juvenile outrage.

And it's here that the game plays its solitary trump card. It's Duke Nukem, silly. He's supposed to be cheesy and dumb and shallow. Stop thinking about it. It's justabirrovfun.

Except it isn't. It's not fun at all. It's depressing. Duke's long-awaited comeback has turned him from genre innovator to wheezing has-been. In the time since his last outing, the likes of Halo, Battlefield, Call of Duty and Grand Theft Auto have all gone from nothing to world-conquering, genre-defining juggernauts. Even within his own narrow niche, Bulletstorm and Gearbox's own Borderlands have taken Duke's irreverent shooter crown and made it their own, and it seems that after a decade and a half on the shelf, the self-proclaimed king no longer has the muscle to claim it back. Duke Nukem Forever attempts to turn back the clock, but can't even get that right.

This is a game that only works when considered in isolation, and even then any praise must come laden with caveats. But Duke Nukem Forever does not exist in a bubble. It shares shelf space with far more worthy rivals, and competes for our affections with games that have done far more in far less time. Nostalgia only gets you so far, and in Duke's case, it's not far enough.

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In the end, you feel every year of Duke Nukem Forever's ridiculous, fractured development seeping out of each unsatisfying frame. With four studios sharing title space in the opening animation, and end credits which run for almost 10 minutes, the weight of so many false starts, dead ends and endlessly revised design documents proves too much. For all his muscle and bravado, Duke Nukem is actually a fragile creature. His legacy is based on a specific combination of time and technology and a mercurial element of fun that simply doesn't lend itself to repetition, especially after so long in limbo.

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The appeal of Duke Nukem lives on. But your time and money would be better spent reliving his iconic past than bearing witness to this gruesomely mangled resurrection.

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3 /10